![]() Upgrades - a collector page of all Upgrades in the game.Click a tech's name to go to that tech's detail page. Technologies - a collector page showing every tech in the game.Fuels - a reference of the various Fuel Sources in the game.Click an item icon to go to that item's detail page. Items - a collector page showing every item in the game.We've also listed some useful pages here: We are working on redesigning this Main Page with easy access to the most interesting topics on the wiki, but for now you can use the Topics section of the left-hand Sidebar for some landing pages. Have some Questions? Check out our FAQ, which was totally copied from the Steam one! Only a few decades ago, Dyson Spheres were considered a hypothetical, impossible invention – but now it’s in your hands… Will you be able to turn a backwater space workshop into a galaxy-wide industrial production empire? You play as a space engineer in charge of a project launched by the space alliance COSMO, tasked with a massive undertaking: constructing Dyson Spheres (a megastructure that would orbit around a star, harnessing all its power and energy) to produce the energy that humanity needs. There is no alignment concern when crossing the meridian (or any longitudinal dividing lines), only when crossing lateral bands.Also join us on DSP Wiki's Discord! Welcome to the Dyson Sphere Program's Wiki!ĭyson Sphere Program is a sci-fi simulation game with space, adventure, exploration and factory automation elements where you can build your own galactic industrial empire from scratch.Planets have a total placement area of 325,600 squares. Each planet contains 1 of each band per hemisphere, but only one equatorial band for a total of 23. Note* - The equator itself does not split the equatorial band and blueprints can span the equator without issue.These lateral bands have varying numbers of squares available for placement, as shown in the table below. When blueprints are placed, they must be placed within a single lateral band unless they were originally copied across bands and placed in the same location (useful for polar layouts such as ray receiver networks as finding the same center point is easy.) Keep this in mind when designing blueprints because some may not fit in all regions. A belt built longitudinally between these bands will shift direction to align to a new grid, unless the belt is built directly on the quarter lines of the planet (4 straight lines exist from pole to pole to mark each quarter.) This section refers exclusively to terrestrial planets.Įach planet is divided into 23 lateral bands for the purposes of square-square alignment and blueprint placement. Gas giants are larger but are also the same size as all other gas giants. Terrestrial planets in Dyson Sphere Program all have the same size. Blocks (5x5) and Superblocks (20x20) are also outlined in bolder lines on the construction grid. This section will refer to the construction grid in terms of 'squares' (the smallest unit). It also makes the system ideal for a Dyson Sphere/swarm since the Ray Receivers are always receiving energy. This makes the planet ideal for a large solar panel array, and the energy generated can be transferred by Energy Exchanger. The most important of these is Tidal Locked, where one side is perpetual day and the other is perpetual night. Planets can also have a modifier to their rotation. No silicon, or titanium (except in large stones, of which there are a limited amount) or rare resources. Mediterranean: Starting world, High copper, iron, oil, stone, coal.Waterworld: High crude oil, possible rare resource: Spiniform Stalagmite Crystal.Ashen gelisol: Some of every resource.Ice field gelisol: High titanium, rare resource: Fire Ice.Barren desert: Extremely high stone, almost nothing of every other resource.Prairie: High coal, possible rare resources: Spiniform Stalagmite Crystal, Crude Oil & Organic Crystal.Gobi: High copper & silicon, possible rare resource: Fractal Silicon. ![]() Volcanic ash: High iron, copper & titanium.There are several planet types in the game which have different features: Almost all of the in-game Buildings must be placed here with the exception of the Dyson Sphere, there is very little orbital infrastructure. Planets are where you spend most of your time.
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